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Adding Validation · In the previous post, I used event sourcing to handle commands and recreate the current state of the Artwork entity. In this post,...
Prototyping the Artwork entity in F# · In my previous post (ArtShowTools: Part 1), I created the first draft of the domain model. In this post, I'll...
I've recently started a massive refactoring of a personal project and as part of that effort, I've decided to blog about the process. The original...